name = behemothweapon
preview = behemothgarbage_preview.bmp
dir = behemoth
model = behemothweapon.gmf
type = extras
base = Component
sort = 570
styles = Default
passthru = collision
damagesounds = sounds\dsl_03.wav
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
hitpoints = 4000
concussion = 4
fracture = 60
piercing = 4.4
mass = 20
standard = 1
discription = This is the weapon from the robot Behemoth, it has 4000 hit points and 2.4 for piercing.
Hidden = 2